Progressive Mode

A crafting check returns a numeric value that is spent to “buy” results in order of their difficulty.


Rules

  • Exactly one ingredient set
  • Exactly one result group with ordered results
  • A crafting check is required
  • The check reports either a success with a numeric value or a failure
  • Each result points to a managed component with a difficulty of at least 1
  • Results are taken in order, and the check value is spent against each result’s difficulty

Award Modes

The system’s award mode setting controls how the check value is spent:

Mode Rule Partial Credit
Equal Award when the value left is at least the difficulty No
Exceed Award only when the value left is greater than the difficulty No
Partial Award when the value left is at least the difficulty, and the last result gets partial credit if any value is left over Yes

Example with Equal mode

Check value: 15. Results in order:

Result Difficulty Remaining Before Awarded? Remaining After
Iron Filings 3 15 Yes 12
Steel Ingot 5 12 Yes 7
Fine Steel Ingot 5 7 Yes 2
Masterwork Ingot 8 2 No (2 < 8) 2

The player receives Iron Filings, Steel Ingot, and Fine Steel Ingot.

The Check

A progressive check rolls a skill check and reports a numeric value (the total of the roll) on success, or a failure. That value is spent against the ordered results. See Crafting Checks for how checks work and what they report.

Player Reorder

When the crafting system allows it, players can reorder the results before the check. This lets them prioritise which items they want to attempt first.

Each player’s chosen order is remembered per recipe on their own device.

Creating a Progressive Recipe

A progressive recipe has one ingredient set and one result group whose results are listed in difficulty order. For example, this means Iron Filings, then Steel Ingot, then Fine Steel Ingot, then Masterwork Ingot. Recipes can be authored through the API only. See the API reference for the methods that create and configure recipes.

Each result must point to a managed component with a difficulty of at least 1.

When to Use Progressive Mode

Progressive mode is ideal when:

  • Higher skill checks should yield more and better results
  • You want a “spend your roll” mechanic
  • Crafting should feel like a graduated outcome, not just pass/fail

See Also


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