Salvage Checks

Checks › Salvage appears only while the Salvage feature is switched on for the system.

The salvage check decides what a component yields when a player breaks it down. It is separate from the recipe crafting check, and a system can have both.

You must configure it when the system’s salvage resolution mode is Routed or Progressive. It is optional in Simple mode, which awards a single result set with or without a pass/fail roll. See Salvage Resolution Mode for what each mode awards.

Authoring the check

The page is laid out in the same five sections the Crafting page uses — The roll, Outcomes, Triggers, Modifiers, and On failure — and they behave identically. See The Checks screen for the editor itself, and Check modifiers for the named-modifier library all three activities select from.

A salvaged component has a single ingredient, so ingredient-set routing does not apply here.

The Modifiers tab of the salvage check, listing the named check modifiers with each one marked as considered or not considered.
The salvage check's Modifiers tab.
The On failure tab of the salvage check, where the failure result policy is set to Never, Decided per salvageable item or Always, with the consume and break-tools toggles beneath.
The salvage check's On failure tab.

Set the salvage check to Which way is better → Lower is better, or its What the roll is measured against to Character value, to grade the roll under a target or against the salvager’s own character value instead of a fixed DC. See Roll-under and character-value checks for the full guide, including the component’s own Target override or Difficulty adjustment override.

Set the salvage check to Count successes to roll a dice pool and count qualifying dice instead of adding them into one total. See Success-counting checks for the full guide, including the component’s own Successes needed override. A counting salvage check can also let a player buy additional dice, single rolls and a batch alike, with the spend always happening on the salvager’s own computer. See Additional dice.

What players see

Everything a player is shown when they salvage comes from the salvage check, never from the recipe crafting check.

For the player-facing flow, see Salvaging From the Inventory Tab. For what an individual component yields, see Component Salvage.