Salvage Checks

Checks › Salvage appears only while the Salvage feature is switched on for the system.

The salvage check decides what a component yields when a player breaks it down. It is separate from the recipe crafting check, and a system can have both.

You must configure it when the system’s salvage resolution mode is Routed or Progressive. It is optional in Simple mode, which awards a single result group with or without a pass/fail roll. See Salvage Resolution Mode for what each mode awards.

Authoring the check

The page is laid out in the same five sections the Crafting page uses — The roll, Outcomes, Triggers, Modifiers, and On failure — and they behave identically. See The Checks screen for the editor itself, and Check modifiers for the named-modifier library all three activities select from.

A salvaged component has a single ingredient, so ingredient-set routing does not apply here.

What players see

Everything a player is shown when they salvage comes from the salvage check, never from the recipe crafting check.

For the player-facing flow, see Salvaging From the Inventory Tab. For what an individual component yields, see Component Salvage.