Character Prerequisites

Reusable pass/fail conditions, each one a property path on the character, a comparison and a value — “Smith’s Tools proficiency is at least 1”, say.

They gate three things: who may learn a recipe from a book or scroll, whether a required tool is usable, and whether a component complication fires. A recipe item, a tool or a complication names the prerequisites it needs by id; the prerequisite itself is authored once here.

Read /fabricate/crafting/settings.html for how learning gates use them, and /fabricate/tools.html for tool requirements.

A prerequisite path is not a roll expression: it names one value and does no arithmetic. See /fabricate/expressions.html for the difference, and for the paths each game system uses.

The Character prerequisites page under World and Rules and Resources, listing five reusable conditions, each showing its name and the character property, comparison and value it tests.
The prerequisite library, each entry naming the character property it tests.