Simple Mode

The simplest resolution mode. One ingredient set, one result group, optional pass/fail check.


Rules

  • Exactly one ingredient set
  • One result group, and a second On a failed check group when the system lets a failed check produce something
  • Crafting check is optional (pass/fail only)
The Crafting tab with a simple recipe ready to craft and its requirements already satisfied.
A simple recipe ready to craft in the Crafting tab.

Example: Healing Potion

A basic alchemy recipe:

Ingredients Result
2x Moonpetal Herb 1x Healing Potion
1x Empty Vial  

Creating the recipe

This recipe has one ingredient set with two groups, a “Herbs” group (2x Moonpetal Herb) and a “Container” group (1x Empty Vial), and one result group producing 1x Healing Potion. You author it on the Ingredients and Results tabs of the recipe editor in the Crafting Admin panel. The public API can create and configure recipes too. See the API reference for those methods.

With an Optional Check

If crafting checks are enabled on the system, simple mode uses pass/fail:

  • Pass: ingredients are consumed and results are created
  • Fail: what the attempt costs depends on your consumption-on-failure settings, and what it produces depends on whether the system lets a failed check produce a result

What a failure costs and what it produces are separate settings, so you can have either, both, or neither. When failed checks are allowed to produce something, the results tab gains a second On a failed check group holding what the failure hands back.

The crafting check decides whether the attempt passes or fails. See Crafting Checks for how checks work.


See Also

  • Routed Modes: produce different results from one recipe, chosen by ingredients or a skill check.
  • Crafting Checks: how crafting checks are configured.