Player App

Everything in this section describes the window your players use, rather than the GM’s Crafting System Manager.

Players conduct the whole loop in a single Fabricate window, opened from the Crafting action in the Items Directory. The window carries one tab per activity, and a tab is only offered when at least one crafting system the player can see enables it. Each tab is a labelled icon in the window’s left rail, and the Journal icon carries a count of the selected character’s active runs on its corner. The selected item, recipe, environment, or run leads with a header naming it beside its picture, and that header holds the main action, such as Craft, Attempt, or Salvage, when one is available.

Tab What players do there Reference
Crafting Browse recipes, pick an actor and component sources, roll the crafting check, and craft. Recipes, Checks
Alchemy Submit a combination of items and let Fabricate match it against known recipe signatures. Alchemy Mode
Gathering Choose an environment and task, then follow its run through collection in the Journal. Player Gathering
Inventory Inspect owned items, learn recipes from books and scrolls, and salvage components. Salvage, Knowledge
Journal Continue crafting, alchemy, and gathering runs, pause eligible waits, and browse or dismiss finished history alongside salvage. Journal

A Shopping List sits alongside the Crafting tab, so a player can queue several recipes and see one consolidated list of what they still need. See Shopping List.

The Inventory tab lists everything the selected character carries, with filters across the top and the selected item’s sources beside the grid.

The player Inventory tab: a filterable grid of the character's items with quantity badges, beside the selected item's sources and the components that contribute to it.
The Inventory tab.

Results in chat

A finished craft or gather posts a result card to the chat log, naming the roll, what was created or found, and what was consumed.

The Crafting tab beside a Crafting Successful chat card that shows the roll against its target, what was created, a currency reward and a recipe learned, and what was consumed.
The card a successful craft posts, beside the Crafting tab.
The Gathering tab beside two chat cards: the result card listing what was gathered and the event that occurred, and the d100 roll that decided it.
The cards a gather posts, with the event that occurred.

Which recipes a player sees in the Crafting tab is decided by the system’s visibility mode. See Settings for the modes, and Access for per-recipe grants.

New crafting and gathering runs default to manual completion when ready. The Journal explains eligible automatic completion, cancellation, GM run authority, and recovery. Older runs and salvage retain their existing behavior.


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