Player App
Everything in this section describes the window your players use, rather than the GM’s Crafting System Manager.
Players conduct the whole loop in a single Fabricate window, opened from the Crafting action in the Items Directory. The window carries one tab per activity, and a tab is only offered when at least one crafting system the player can see enables it.
| Tab | What players do there | Reference |
|---|---|---|
| Crafting | Browse recipes, pick an actor and component sources, roll the crafting check, and craft. | Recipes, Checks |
| Alchemy | Submit a combination of items and let Fabricate match it against known recipe signatures. | Alchemy Mode |
| Gathering | Choose an environment and a task, spend stamina, and roll for drops. | Gathering |
| Inventory | Inspect owned items, learn recipes from books and scrolls, and salvage components. | Salvage, Knowledge |
| Journal | Monitor crafting, gathering, and salvage runs, and continue multi-step crafting runs. | Journal |
A Shopping List sits alongside the Crafting tab, so a player can queue several recipes and see one consolidated list of what they still need. See Shopping List.
Which recipes a player sees in the Crafting tab is decided by the system’s visibility mode. See Settings for the modes, and Access for per-recipe grants.